maxwell 渲染古典主义房间

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本教学为翻译教学,转载请注明来自aboutcg.net,以及注明翻译者

原始链接:http://www.3dm3.com/tutorials/maxwell/index.php

作者: Serkan Celik

翻译:zivix(www.aboutcg.net

Hi.
In this tutorial we�ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials.
LIGHTNING

在这个教学中,我们将要来使用maxwell布光和渲染一个古典主义的房间,首先,激活maxwell渲染器,以及在maxwell 的材质编辑器中设置材质。

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Numbers seen in the above figure indicate the light locations in the scene.We�ll consider the scene is in real world and locate the light sources depending on where the light will spread from.In this Scene Select the light sources as boxes.Of course fort his objects to spread light,they need to be emitters.To get this done ,open material editor apply the emitters to the boxes.

数字显示了场景中的布光设置,我们更具真实世界来考虑使用灯光的位置和强度,在这个场景中,使用立方体来代表光源,为了让他们发光,我们给他们都指定上发光物材质。

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Since we�ll use multilight on this scene the below given WATT values are not that important and not that efective on the overall result on the scene�s lightning.

我们会使用multilight功能,所以瓦特数可以在此修改

MULTILIGHT

In multilight menu you�ll encounter a control panel looks like an equalizer and here,you can adjust the light strenghts.

在multilight面板中可以看到很多滑条,他们可以调节灯光的强度
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As seen in the above samples it is possible to get effective results by using multilight.
Keep in mind it will be very useful to set the RGB value to 242,242,242 instead of 255,255,255 to have less noise on white walls.

可以看到在上图中能任意的调节灯光的强度和颜色
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这些设置可以容易的将RGB的值从255,255,255 调节到242,242,242,以便于消除墙上的噪点

RENDERING

渲染设置

1.Low Priority: If you activate this option the amount of RAM Used for rendering will be less so that you can run other applications easily.if not, RAM usage will be more and that means the other applications will run very slow.but in the same time period quality of the render will be relatively beter.

1.低优先级:这可以帮助你在同等的硬件条件下,降低maxwell的运行优先级,以便于让其他的软件有资源运行,如果关闭它,其他的软件运行就会很慢,但是会使得maxwell的渲染早同样的之间内得到更好的结果。

2.Multilight: As stated above ,its the tool which allows you to adjust the light strenghts after rendering.

2.Multilight: 如上述那样,这个功能让你在后期仍然可以调节灯光的设置。

3.Time(min): You can enter the time in terms of minutes for rendering to be completed.

3.设置渲染的结束时间。

4.Sampling level: This parameter is directly affecting the render duration.For example, with a very low sampling level (5) even if your usual render time is 5 hours it will be less than 5 hours with this setting.higher the sample level higer the render quality and better results but with 1 computer it may be really hard to handle the process.Mostly this should be set between 15 and 20.

4采样级别:采样级别不但控制质量,也控制渲染的时间,比如你设置5级别的采样,但是时间设置为5小时,实际上渲染的时间不需要5小时就能到5级别的采样,为了更好地质量,建议设置到15至20之间。
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摄像机设置

F-Stop: As the F-Stop value increases the diaphragm decreases and if the diaphragm goes narrow the depth of field (DOF) increases.This will help us to get a clear result but since the diaphragm went narrow brightness of the scene decreases.

F-Stop:F-Stop增加光卷减少,如果光圈便窄,DOF就会增加,这能帮助我们得到干净的结果,但是会让画面昏暗。

Shutter Speed: This is a mechanical system that determines the duration of lights reflection over the film.This durations mostly given in terms of division of one second.for instance 1/1, 1/2, 1/4, 1/8, 1/15, 1/30, 1/60, 1/125, 1/250, 1/500, 1/1000.This higher duration means more light will reflect over the film.

快门,这是一个机械的运动,一般使用几分之一秒表示1/1, 1/2, 1/4, 1/8, 1/15, 1/30, 1/60, 1/125, 1/250, 1/500, 1/1000。他表示一秒内的胶片曝光时间。

ISO: Is the standart measuring system that measures light sensivity.Higher ISO means Higher brightness on scene that brings Higer noise rate along.

ISO:ISO表示胶片的感光度,这个值越高,噪点越多。
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