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	<title>ABOUTCG资讯速递 &#187; 毛发</title>
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		<title>新型的基于人工智慧的头发运算系统</title>
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		<pubDate>Sat, 06 Oct 2018 06:50:36 +0000</pubDate>
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		<title>皮克斯为《超人总动员2》制作的毛发系统演示</title>
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		<pubDate>Thu, 09 Aug 2018 16:16:54 +0000</pubDate>
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		<description><![CDATA[<p>Pixar Graphics上传了一个令 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/27646.html">皮克斯为《超人总动员2》制作的毛发系统演示</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>3dsmax制作Sombra的头发教程</title>
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		<pubDate>Sat, 09 Dec 2017 16:46:17 +0000</pubDate>
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		<title>如何在maya中制作次时代游戏中的写实毛发</title>
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		<pubDate>Mon, 12 Jun 2017 12:51:48 +0000</pubDate>
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		<title>使用houdini Hair grooming创建游戏和特效的毛发</title>
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		<pubDate>Fri, 24 Mar 2017 09:27:20 +0000</pubDate>
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		<title>使用arnold 渲染器在maya2017中渲染写实的毛发教程</title>
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		<pubDate>Mon, 26 Dec 2016 16:35:12 +0000</pubDate>
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		<description><![CDATA[<p>本教程将演示在maya2017中使用ar &#8230;</p>
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		<title>使用 Vray Octane Corona分别渲染刺猬毛发视频教学</title>
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		<pubDate>Thu, 05 May 2016 23:59:50 +0000</pubDate>
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		<description><![CDATA[<p>本教学使用zbrush的fibermes &#8230;</p>
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		<title>使用maya XGen制作猩猩毛发教程</title>
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		<pubDate>Tue, 25 Aug 2015 03:01:51 +0000</pubDate>
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		<description><![CDATA[<p>maya XGen是一套集成在maya之 &#8230;</p>
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		<title>Dexter Studios 数字人物和动物毛发制作演示</title>
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		<pubDate>Tue, 05 May 2015 02:43:03 +0000</pubDate>
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		<description><![CDATA[<p>Dexter Studios是一家韩国的 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/20359.html">Dexter Studios 数字人物和动物毛发制作演示</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>新技术演示：基于粒子的可以被打湿的毛发效果</title>
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		<description><![CDATA[<p>使用基于粒子计算的方法，将流体粒子与毛发 &#8230;</p>
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