<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ABOUTCG资讯速递 &#187; *晨星</title>
	<atom:link href="https://www.aboutcg.com/tag/video-%e6%99%a8%e6%98%9f/feed" rel="self" type="application/rss+xml" />
	<link>https://www.aboutcg.com</link>
	<description>最新CG资讯-CG教程</description>
	<lastBuildDate>Thu, 01 Apr 2021 07:23:51 +0000</lastBuildDate>
	<language>zh-CN</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>3dsMax 制作楼房倒塌特效</title>
		<link>https://www.aboutcg.com/9358.html</link>
		<comments>https://www.aboutcg.com/9358.html#comments</comments>
		<pubDate>Fri, 31 Dec 2010 16:55:54 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[特效]]></category>
		<category><![CDATA[*晨星]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[RayFire]]></category>
		<category><![CDATA[Thinking particle]]></category>
		<category><![CDATA[粒子特效]]></category>

		<guid isPermaLink="false">http://video.aboutcg.com/?p=3608</guid>
		<description><![CDATA[<p>晨星讲解的3DS max制作楼房倒塌的效 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/9358.html">3dsMax 制作楼房倒塌特效</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
]]></description>
		<wfw:commentRss>https://www.aboutcg.com/9358.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>用ThinkingParticle模拟樱花飞舞</title>
		<link>https://www.aboutcg.com/7318.html</link>
		<comments>https://www.aboutcg.com/7318.html#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:10:15 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[特效]]></category>
		<category><![CDATA[*晨星]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[粒子特效]]></category>

		<guid isPermaLink="false">http://video.aboutcg.com/?p=1568</guid>
		<description><![CDATA[<p>Thinking  Particle 粒 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/7318.html">用ThinkingParticle模拟樱花飞舞</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
]]></description>
		<wfw:commentRss>https://www.aboutcg.com/7318.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>传送门的制作流程.Part.3/3</title>
		<link>https://www.aboutcg.com/6793.html</link>
		<comments>https://www.aboutcg.com/6793.html#comments</comments>
		<pubDate>Sat, 12 Dec 2009 13:00:01 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[流程]]></category>
		<category><![CDATA[*晨星]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://video.aboutcg.com/?p=1043</guid>
		<description><![CDATA[<p>蔡翔(晨星)讲解3D插画创作流程。使用软 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/6793.html">传送门的制作流程.Part.3/3</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
]]></description>
		<wfw:commentRss>https://www.aboutcg.com/6793.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>传送门的制作流程.Part.2/3</title>
		<link>https://www.aboutcg.com/6785.html</link>
		<comments>https://www.aboutcg.com/6785.html#comments</comments>
		<pubDate>Sat, 12 Dec 2009 12:37:10 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[流程]]></category>
		<category><![CDATA[*晨星]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://video.aboutcg.com/?p=1035</guid>
		<description><![CDATA[<p>蔡翔(晨星)讲解3D插画创作流程。使用软 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/6785.html">传送门的制作流程.Part.2/3</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
]]></description>
		<wfw:commentRss>https://www.aboutcg.com/6785.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>传送门的制作流程.Part.1/3</title>
		<link>https://www.aboutcg.com/6780.html</link>
		<comments>https://www.aboutcg.com/6780.html#comments</comments>
		<pubDate>Sat, 12 Dec 2009 12:26:02 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[流程]]></category>
		<category><![CDATA[*晨星]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://video.aboutcg.com/?p=1030</guid>
		<description><![CDATA[<p>蔡翔(晨星)讲解3D插画创作流程。使用软 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/6780.html">传送门的制作流程.Part.1/3</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
]]></description>
		<wfw:commentRss>https://www.aboutcg.com/6780.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>如何设置3dsmax灯光阵列</title>
		<link>https://www.aboutcg.com/6226.html</link>
		<comments>https://www.aboutcg.com/6226.html#comments</comments>
		<pubDate>Tue, 08 Dec 2009 04:04:49 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[渲染]]></category>
		<category><![CDATA[*晨星]]></category>
		<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://video.aboutcg.com/?p=476</guid>
		<description><![CDATA[<p>晨星讲解3dsmax的灯光阵列。.使用软 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/6226.html">如何设置3dsmax灯光阵列</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
]]></description>
		<wfw:commentRss>https://www.aboutcg.com/6226.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
