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		<title>SideFX公布Houdini18</title>
		<link>https://www.aboutcg.com/29587.html</link>
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		<pubDate>Mon, 04 Nov 2019 10:34:33 +0000</pubDate>
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		<description><![CDATA[<p>SideFX已宣布，他们将于11月6日星 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/29587.html">SideFX公布Houdini18</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>【CG微资讯】Xgen制作角色毛发流程</title>
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		<pubDate>Tue, 05 Dec 2017 06:44:09 +0000</pubDate>
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		<description><![CDATA[<p>​ABOUTCG微资讯将定期为您推送有干 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/26346.html">【CG微资讯】Xgen制作角色毛发流程</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>【CG微资讯】硬表面建模和渲染学习</title>
		<link>https://www.aboutcg.com/26053.html</link>
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		<pubDate>Thu, 16 Nov 2017 08:43:57 +0000</pubDate>
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		<description><![CDATA[<p>​ABOUTCG微资讯将定期为您推送有干 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/26053.html">【CG微资讯】硬表面建模和渲染学习</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>Arnold 5 -进化的渲染，arnold渲染器新版改进</title>
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		<pubDate>Mon, 17 Apr 2017 10:00:51 +0000</pubDate>
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		<description><![CDATA[<p>Solid Angle 放出了主要更新A &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/25204.html">Arnold 5 -进化的渲染，arnold渲染器新版改进</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>为什么学习虚幻引擎？</title>
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		<pubDate>Fri, 16 Dec 2016 07:04:23 +0000</pubDate>
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		<description><![CDATA[<p>我也曾是个萌新，在我6年前第一次听说虚幻 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/24894.html">为什么学习虚幻引擎？</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>Houdini 最新版本简介与新功能分析</title>
		<link>https://www.aboutcg.com/22873.html</link>
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		<pubDate>Fri, 18 Dec 2015 07:04:52 +0000</pubDate>
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		<description><![CDATA[<p>本文主要针对Houdini 15进行介绍 &#8230;</p>
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		<title>3dsmax与Marmoset toolbag面部皮肤实时渲染教程一枚</title>
		<link>https://www.aboutcg.com/20524.html</link>
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		<pubDate>Sun, 17 May 2015 04:04:49 +0000</pubDate>
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		<description><![CDATA[<p>面部皮肤实时渲染教程一枚,3dsmax与 &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/20524.html">3dsmax与Marmoset toolbag面部皮肤实时渲染教程一枚</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>“残雪败桥”3d场景制作过程解析</title>
		<link>https://www.aboutcg.com/18223.html</link>
		<comments>https://www.aboutcg.com/18223.html#comments</comments>
		<pubDate>Tue, 06 May 2014 03:25:06 +0000</pubDate>
		<dc:creator><![CDATA[Steve Jobs]]></dc:creator>
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		<category><![CDATA[Cinema 4D]]></category>
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		<description><![CDATA[<p>翻译：层层（本站翻译小组成员） 原文:h &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/18223.html">“残雪败桥”3d场景制作过程解析</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>次世代角色“Lobo“制作流程</title>
		<link>https://www.aboutcg.com/5255.html</link>
		<comments>https://www.aboutcg.com/5255.html#comments</comments>
		<pubDate>Sat, 13 Aug 2011 11:19:42 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
				<category><![CDATA[3D]]></category>
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		<category><![CDATA[*purplesun]]></category>
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		<description><![CDATA[<p>&#160; 文章来自：http://w &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/5255.html">次世代角色“Lobo“制作流程</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>使用MR的Arch&amp;Design材质创建水面</title>
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		<pubDate>Sun, 20 Jun 2010 07:30:48 +0000</pubDate>
		<dc:creator><![CDATA[阿麦丽嘎]]></dc:creator>
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		<description><![CDATA[<p>&#160; 本教学作者： Master &#8230;</p>
<p><a rel="nofollow" href="https://www.aboutcg.com/4745.html">使用MR的Arch&#038;Design材质创建水面</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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