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		<title>迪士尼的艺术家是如何制作出标志性角色的</title>
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		<pubDate>Thu, 18 Feb 2021 03:07:27 +0000</pubDate>
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		<description><![CDATA[<p>有没有想过迪士尼的艺术家如何创造这样的标 &#8230;</p>
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		<title>Andrew Kramer在NAB2020的演示</title>
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		<pubDate>Wed, 06 May 2020 06:31:04 +0000</pubDate>
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		<title>ASSIMILATE全部产品在接下来6个月免费！</title>
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<p><a rel="nofollow" href="https://www.aboutcg.com/31396.html">ASSIMILATE全部产品在接下来6个月免费！</a>，首发于<a rel="nofollow" href="https://www.aboutcg.com">ABOUTCG资讯速递</a>。</p>
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		<title>3D拓扑基础原理</title>
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		<pubDate>Wed, 22 Apr 2020 02:29:05 +0000</pubDate>
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		<title>快速制作群体动画</title>
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		<pubDate>Tue, 21 Apr 2020 02:37:23 +0000</pubDate>
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		<title>两分钟论文：实时肌肉解算</title>
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		<pubDate>Fri, 17 Apr 2020 02:33:29 +0000</pubDate>
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		<title>GDC：《地平线 零之曙光》的植被</title>
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		<pubDate>Wed, 04 Mar 2020 11:10:06 +0000</pubDate>
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		<title>《Sky光·遇》的美术讲座</title>
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		<pubDate>Wed, 12 Feb 2020 08:11:30 +0000</pubDate>
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		<title>GDC《脑机接口：对于未来我们怎么玩的一种可能》</title>
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		<pubDate>Fri, 17 Jan 2020 02:04:53 +0000</pubDate>
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		<description><![CDATA[<p>在2019年GDC会议上，Valve的M &#8230;</p>
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		<title>YanSculpts重新雕刻一年前的作品</title>
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		<pubDate>Wed, 15 Jan 2020 06:02:14 +0000</pubDate>
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		<description><![CDATA[<p>我去年对《我的英雄学院》中的Urarak &#8230;</p>
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