灯塔的制作

0132_lighthouse_Banner

本教学为翻译教学,转载请注明来自aboutcg.net,以及注明翻译者

原始链接如下:

http://www.3dm3.com/forum/articles.p…tid=130&page=3

Related links:

Profile: http://volkan-k.3dm3.com/

Portfolio by Volkan..K

Comments for “Light House” artwork

Talk about this Making of on our Forum >>

翻译:zivix ( 翻译中有错误之处请谅解,并请帮忙指出!谢谢!)

转载请写明出处ABOUTCG和翻译者为Zivix,谢谢。

Making of Light House

灯塔的制作

01

Concept:

I want tell about why I choose to do this model. Firstly there is a wonderfull atmosphere and it shows part of my life.

I want to do this but I havent got any chance for do that.One day when I surfing on the net, I saw picture.

设定

我想告诉大家我为什么选择做这个作品,应为我一直渴望美丽的天空,就像是我的生活,我一直想做一个这样的作品,直到我有一天在网上看到这张图。

2

Modelling the Light House:

At the begining I put camera on the scene,because I feel free at perspective when I modelling at the scene. After that I put a box then I started with editable poly tools for modelling structure. After that I modelled Windows use same way at structure.

灯塔的建模

首先我在场景中建立一个摄像机,因为我会使用透视图建模,完以后我会使用编辑多边形工具制作模型的结构,然后再制作窗户。

3

Then I did flor deforming,i used editable poly and paint deformation tools for it.

然后我建立地面,使用编辑多边形和绘制变形工具来操作。

4

I did grass for floor and I used vray fur for it.Vray fur is a great tool for creating grass.It is fast and easy for do that

然后我制作草地,我使用Vray 毛发来制作,这个毛发系统方便而且快速

5

It is done generally.

这是完成的效果;

6

2

Texturing:

For texturing I downloaded textures from http://www.cgtextures.com.

I used unwrap for texturing and edit with photoshop by layer and brushes

我在http://www.cgtextures.com. 下载的贴图材质

我使用unwrapUV工具展开UV,然后是用Photoshop制作贴图。

7

Rendering:

I used vray for rendering.

There is a vray dome and target direct at the scene.

我使用Vray渲染的场景,使用VrayDome渲染布景和目标直射灯照明

8

9

10

Render took about 20 minutes

花费20分钟渲染

11

12

3

Compositing:

After the render I converted the files to rla with alpha channel then saved it.

Next I found images for background, fog and birds.

合成,

当渲染完毕以后我把结果存储为带通道的格式

然后我找到一些用作北京德图片,大气,以及鸟。

13

14

15

Fusion is a great program and has got strong tools so I used for that at my scene.

我使用强大的后期软件Fusion来进行合成工作

16

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19

Conclusion:

I really enjoy when I doing this scene,texturing and rendering.Because of the atmosphere of scene gives me desolation. I didnt have any important problems when I doing scene. Just test render took alot of time)

Altogether I believe, I did good scene. I hope I can do and share with you ‘new making of’ with my next scene.

Best Regards.

结束

我非愉快的制作这个作品,因为大气和场景给我一种苍凉的感觉,制作过程没有什么大问题,只是渲染花费的不少时间,

总而言之,我相信,我做了一个不错的场景,我希望我能在下次教学中见到你,

祝好运!
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