making of jonathan shroud
作者: Mario Veltri
Hi there, my name is Mario Veltri I am a national and international award winner artist. I was published on many books and magazines as well as
Advanced Photoshop and my actual work is Art Director for one of the biggest italian magazines company.
My aim in this tutorial is to show you all the steps of the work I did on this illustration.
Well. I started with some character concept drawing to find the best pose for the illustration I had in mind.
I placed the pose I did like the most in a new document and started to draw rough and big paints just to have an overall Idea of the color balance and composition.
To have an exact reference of the bricks perspective I created a poly model in Maya
and than I started to paint the background following the model perspective lines
After that I focussed my attention on the water under the character. I studied water ponds to see the behaviour of small
waves and of the reflexes. In this step the Photoshop “smudge tool” helped a lot.
I would like to increase the dynamism of the image so I added a motion blur effect to the tentacle in foreground and I also made a water spray that follows his movement.
Now cames the moment of the details, so I added a backward highlight to each tentacle and to the man shape.
I also gave a water drip effect to tentacles near the liquid, to let image the viewer that they just came out from it.
Than I felt the brick walls with some vandals writing
(the word “pain” is almost in all my pain-tings).
Since the illustration environment was a sewer, I felt the need to add garbages and some dirty rat
I did thing that a funny detail could steal a smile from the viewers and increase dynamism, so I made a flying rat that was dragged by the tentacle as side-effect of Jonathan’s attack.
Than I just added a background lighting as the daylight rays and the game is done!