The Making of Red Riding Hood Modern House
Hi all! Thank you so much Jeff Mottle (CGarchitect) for the invitation to do this making off for all the community! Red Riding Hood Modern House was a personal project that I worked on for one week, and it gave me great satisfaction and pleasure to do!
Hi 大家好，非常感谢(CGarchitect) 网站的Jeff Mottle要求我做这个制作流程教学并和大家交流！红头巾现代别墅式我的一个个人项目，制作了1周的时间，它让我获得了很大的乐趣和满足感！
Inspirations and References
For this personal project in terms of inspiration and references I don’t try to get references , because I already had an idea of what I wanted in my mind for this project. Where I spent more time was in the vegetation. In the vegetation I did some testing to find good results that I wanted in the picture.
In the start of any project, one of the first things I do is adjust the scale of the scene and the gamma which is very important!
Modeling is where it all begins and what will influence a good result! It is very important to make time to ensure the objects have good geometry and good details. Of course, each project is different. In large projects we need to have good management of the geometry so we do not run the risk creating a heavy scene! I usually have several options. I turn to VRay proxies or multres for objects further from the camera’s perspective.
As you can see in the image below I always chamfer edges to give the final finish on objects!
For the wooden house I used the 3ds Max spacing tool to distribute the wooden boards across the walls.
对于木质的别墅，我使用了3DS MAX的spacing tool工具，来沿着墙面分布木质板材。
For the stones I created a sphere and from sphere with the 3ds Max freeform too, I started modeling and making variations of stones. I also added a slight displacement to give more detail.
Terrain Modeling and Scene Composing
For vegetation I used several types of grass, trees, leaves.
With the Multiscatter plug-in, I spread a diversity of vegetation across the landscape! For this kind of work I usually use the multiscatter painter as it is actually pretty good for distributing.
通过Multiscatte插件，我在地形上面使得植物分布多样化，我通常使用multiscatter painter 多重散布笔刷来完成这类工作，它通常对分配植物有非常好的效果，
The grass type 4 I used to spread out the stones to create the effect of moss, as you can see in the figure below.
For the grass on the ground I used the others grass types as you can see in the images below.